Domestic indie open world 'Runteller' created by the two of them

What if a domestic indie development team made up of just two people in a seamless open world with fairytale-like graphics and various interactions and contents?

The indie development team, Code Life, opened a Steam page with the game release of the open world multiplayer action RPG Rune Teller and started preparing for the service.

The game tells the story of an undead protagonist who wakes up from the ruins of the magical city of Lunas and goes on a journey to become a human again. Rungea, the background of the game, has various regions such as valleys, canyons, deserts, fairy forests, and the huge capital Kings Mountain, and you can freely explore the open world world without loading.

In addition, various production activities such as gathering, mining, fishing, and hunting are possible, and there are no restrictions on activities such as collecting plants to perform alchemy and mining ore to become a blacksmith. In the game, there are various sub-quests centered on the main quest, and the character's growth pattern changes depending on the play, such as frequently used weapons and magic.

In addition to this, pastel-toned colors and unique character implementations are created like a fairy tale.

The development team, Code Life, consists of two domestic developers, and has developed 'Run Teller' for about a year using the Unity engine. Code Life will release 'Rune Teller' in early access in August, and include Steam challenges and the ending of the game in the early access version. In addition, players can experience all content without additional billing and support online multiplayer for up to 3 players, so all content implemented in singleplayer can be enjoyed in multiplayer.

Indie

'Rune Teller', serviced on Steam, is scheduled to be officially released in September or October after starting Steam Early Access in August and improving the balance and system.

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