Pokemon Scarlet and Violet's Fight Arena May Have a Huge Issue

While the game is expected to produce a new seed at the start of every fight, it appears that the Fight Arena is utilizing the same RNG seed every time, which suggests that particular relocations will always strike (or always not hit) depending on when they are used in fight. One Reddit thread keeps in mind that Frost Breath (a move with 90% precision) missed out on the very first time it was used in fight throughout 14 successive battles, while the One Struck KO move Sheer Cold (a move with 30% precision) is constantly hitting the very first time.

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What's worse-Pokemon Scarlet and Violet's Ranked play is expected to begin in just a couple of days. While ranked online competitions do not begin up till the spring, players were expected to be rising beginning in December. It's unclear whether Pokémon prepares to delay the start of ranked season or if they were even knowledgeable about the issues, as fans only saw them this weekend.

Certainly, this is an issue for numerous factors-- the most significant reason being that players can successfully abuse the system in multiplayer competitions as they know which relocations will strike and which relocations will strike. It's also another example of Pokémon Scarlet and Violet having something egregiously incorrect with the game that ought to have been repaired before it was sold. The good news is that this must have the ability to be covered quite easily-Pokemon Scarlet and Violet designers likely used a fixed seed while developing the system, so they ought to be able to make certain that the RNG generator is turned back on quite rapidly.

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